Autodesk maya12-a practice test

Maya 2012 Certified Associate Exam


Question 1

To control a Soft Body simulation that is out of hand, you can...

  • A. use Springs to control the simulation if it gets erratic
  • B. use a Pin Constraint to 'pin down' the particles that act erratically during the simulation
  • C. use an nDynamics solver to control the simulation
  • D. use rigid bodies and converts them to soft bodies.
Answer:

B

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Question 2

Which is the correct method to make the current transformations on the selected object be the
object's zero position

  • A. Edit>Delete option
  • B. Modify>Freeze Transformations option.
  • C. Modify>Delete Attribute Transformations option.
  • D. Skeleton>OrientJoint>Freeze Transformations option
Answer:

B

Explanation:
Reference:
(step 7)
http://www.arch.columbia.edu/work/courses/visual-studies/fudd/maya-tutorial-02

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Question 3

Which of the following is NOT a type of Flexor?

  • A. Sculpt
  • B. Lattice
  • C. JointCluster
  • D. Wire
Answer:

D

Explanation:
Reference:
http://www.autodesk.com/us/maya/2011help/index.html?url=./files/Viewing_the_scene_Using_th
e_ViewCube.htm,topicNumber=d0e70082

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Question 4

What will a Dmap shadow do that a Raytrace Shadow will not?
A Dmap shadow will...

  • A. be visible in an IPR. B create volumetric shadows through a light fog.
  • C. produces correct shadows from transparent colored surfaces
  • D. produces correct shadows from Cloud Render Type particles
Answer:

B

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Question 5

Identify the Tumble camera Icon in the images below.

  • A. Option A
  • B. option B
  • C. Option C
  • D. Option D
Answer:

B

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Question 6

Which attribute is used to control the number of specular highlights that appear on a rendered
object?

  • A. Emit Specular
  • B. Define Specular
  • C. Illuminates by Default
  • D. None of the above.
Answer:

A

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Question 7

What does the Interactive Split Tool do?

  • A. Splits the selected edges in their winding direction, changing their connectivity one vertex at a time
  • B. Specifies the direction in which the curve on the mesh will be projected
  • C. Splits one or more faces on a polygon mesh into multiple faces after you specify the split location on the mesh
  • D. Transfers vertex information between meshes that have the same topology
Answer:

C

Explanation:
Reference:
(search interactive split tool)
http://lesterbanks.com/2011/03/autodesk-announces-maya-2012/

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Question 8

What modes can you work in when modeling with Subdivision surfaces?

  • A. Polygon mode and NURBS mode
  • B. Standard mode and Polygon mode.
  • C. Standard mode and Coarser mode.
  • D. NURBS mode and Component mode.
Answer:

B

Explanation:
Reference:
http://download.autodesk.com/us/maya/2010help/index.html?url=Subdivision_surfaces_overview_
Standard_mode_and_polygon_proxy_mode.htm,topicNumber=d0e247193

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Question 9

Which statement is most accurate?
DmapAutofocus...

  • A. adjusts the size of the square grid of pixels that's placed in front of the light for the first pass Raytrace Shadow calculation
  • B. is the attribute that controls the focal point used in depth of field calculation
  • C. controls the shadow anti-aliasing level used for the Raytrace Shadow calculation
  • D. is the attribute that automatically controls where the Dmap will be focused.
Answer:

B

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Question 10

How is a Soft Body different from a Rigid Body?

  • A. Afield can't be connected to Soft Body particles.
  • B. Rigid Bodies can't be affected by a Dynamic constraint.
  • C. A Soft Body can be keyframed using the Set Active Key command.
  • D. Rigid Bodies don't deform.
Answer:

D

Explanation:
Reference:
http://www.autodesk.com/us/maya/2011help/index.html?url=./files/Viewing_the_scene_Using_th
e_ViewCube.htm,topicNumber=d0e70082

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